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Radiant historia
Radiant historia










radiant historia

I played the game in Perfect mode since I’ve previously played through Radiant Historia multiple times. While Perfect mode will incorporate the Nemesia timeline into the story. Append mode basically allows the player to play through the original story without the inclusion of the new storyline, which is then offered as a new game+ option. Interestingly, it’s the inclusion of Nemesia that gives a new way to play Radiant Historia: Perfect Chronology. At the start of the game, players can choose two options, Append or Perfect mode. “Time travel can be tricky, but Radiant Historia plays it in a safe way….” The third timeline revolves around a new character, Nemesia, who allows Stocke to take part in scenarios that are a direct result of his actions. In Radiant Historia: Perfect Chronology, there are now three timelines, with the previous release only having two: Stocke joining either Heiss or his colleague Roche. He soon finds out that he will play a much bigger role and if he fails it means that the world will end. However, by using the White Chronicle to travel to a place known as Historia, Stocke is able to travel to certain points in time and redo actions in hopes of saving his friends. If this was any other game there’d be saved by some magical entity, but in Radiant Historia they really died as well as failed the mission. After Stocke and his new partners, Raynie and Marco, are cornered during the mission, they soon meet their end with Stocke escaping inches from death. During a mission, Heiss presents Stocke with a mysterious book called the White Chronicle to use as a lucky charm. When the story begins, he is working under a man named Heiss who runs a special intelligence team under the Alistel military. Radiant Historia: Perfect Chronology follows a military agent named Stocke. Designs for menus, text boxes, and shops have also been updated to fit in better with what you’d see from a handheld RPG released today. Sadly, the game does not feature 3D capabilities, but does anyone play with those turned on anymore? Anyways, this means that maps and character statuses are now neatly organized across the two screens. Radiant Historia: Perfect Chronology shows its improvements as soon as the story begins by the developers switching the screens so that the main screen is shown on the 3D screen of the Nintendo 3DS. Now I usually begin my reviews by discussing the premise of the game, but this time I’d like to address the improvements made to the systems and UI for players who are returning fans of the original release.

radiant historia

“ Radiant Historia: Perfect Chronology shows it’s improvements as soon as the story begins….” With a new generation of RPGs being more action-packed and providing almost immediate player gratification, can Radiant Historia: Perfect Chronology leave that same impression as it once did? Well, thankfully Radiant Historia: Perfect Chronology is not just a simple remaster - what we have here is definitely the best way to play one of the best RPGs ever. Seldom do handheld titles leave such a lasting and positive impression as Radiant Historia, but it could be that this game was just a product of its time and wouldn’t provide that same experience today. It’s those unique and interesting elements of the RPG that made me excited that Atlus announced Radiant Historia: Perfect Chronology as a Nintendo 3DS exclusive.

radiant historia

It was around this time in 2010 that Atlus released a unique and interesting RPG titled Radiant Historia exclusively on the DS. Instead, it seemed publishers released these games on popular handheld devices at the time, the Nintendo DS and PSP. There was a moment during the middle of the PS3/Xbox 360 generation where niche RPGs were tough to find in the West.












Radiant historia